Thursday 31 January 2008

bug...nearly done too

Just trying to figure out the wings. I've tried putting joints in them which seem to work pretty well.
He he... this pose makes me laugh. I can imagine the finger of doom coming towards him... "*high pitch* AAAaaarrggghhhhh" he he. *squish* As always, the textures are temporary til i sort out the bump map for the finger prints. blendshapes are also done for this. Well, not all of them, enough to get us strarted.












Wednesday 30 January 2008

Willie......getting there 30/01/08

Below is screen shots of my model at the moment. I was having e few problems with the head, I had to do it separately to the body and build it up from planes.




Pokey holding Book 30/01/08


draft_rigging 30/01/08


I put a temporary rig in, cos i want to spend bit more time on it. The model itself is going to be brilliant to weight. It bends in places so nicely. Here's showing a walking pose to see what you think- how far are you from this stage Kanika?

pokey's blendshapes





I've made a start to my characters blendshape. The bug character won't need much- mostly just facial expressions.



I've done the mouth shapes for this character but will do a few expressions too. I think i might leave the eyebrows and eyelids to just joints and curves- as opposed to blendshapes... let me know how you're gettin on with blendshapes kanika.
For some reason, one of the blendshapes is saying error... I have no idea why, so may have to do that one again.... :(

Monday 28 January 2008

Bug_modelled 28/01/08

The bugs are pretty much finished- please let me know what you think of them. If they need changing or that? I went for the simple wings in the end, as opposed to the big sheel. Just so that viewers could see the extra arms and hopefully know its a bug straight away. :) The colours aren't final, they're just there so it isn't lambert grey lol It hasn't got a skeleton yet... I was thinking Kanika, why don't we tal kto matt how he did blend shapes?? He probs has the most experience? lol
Oh I haven't made the spears, shields or torches for them yet ok. If you have time, feel free to do them, give me text though if you doing them cos otherwise i will just assume you are carrying on with Willie.

Design ideas for creepy crawlies (heads) 28/01/08


Sunday 27 January 2008

Scene atm. 27/01/08

Hey Kanika, these are the stills i got for the storyboard. I'm going to do a 2d/ 3d animatic tonight hopefully. It won't be brilliant but it will give us something to look at and use.
I re-posted the storyboards to give you an idea of how the camera angle is working. Let me know what you think ok. :)









Friday 25 January 2008

Schedule!!! AHHHHHH 25/01/08

HEY JEFF!! I think we were being at bit ambitious with what we wanted done by monday, however acorrding to our schedule we are right on track with what we needed to do. I think our extra time will come in rigging because I think I allocated to much time to rigging in the schedule and we can use that extra time to concerntrate on either the weighting or the animation. Also are we having the characters all one colour?

Let me know what you think!

nearly finished Pokey 25/01/08

Well Kanika, here she is...well nearly. I've really tried to run with the plasticine look- I'm going to talk to alex or jamie about how to push it even further. But i've read a few tips on forums on how we should go about it. The general response is to make it extremely organic looking i.e. smooth, no sharp edges. I've also added 'morph' to our title for bit of inspiration. lol let me know what you think of the character and we discuss is all monday- hopefully you will read this before the weekend is finished.

Wednesday 23 January 2008

modelling Pocahontas 23/01/08

Here are some of the initial modelling stages of Pocahontas ( i'm thinking of shortening her name cause it's annoyingly long... Pokey will do i think)
anyhoo- here they are:

The purple ones have a slight glow to them- I'm trying to find a guide to maek them look like plasticine models, Is it the texture othe bump map??? Mayeb get fingerprints on the bump map woudl look nice. Trying to make it look really organic- hence the smooth shapes etc...

wee_eck mcglone drawings 23/01/08

These are liekly not to be used now but i thought i post them for your entertainment Kanika. may you look at the and laugh .

storyboard 23/01/08

Here are the initial storyboards at the moment- i shall try n knock u pa animatic on premiere or something. maybe even maya and have the images of plains? might be wquite interesting. get a feel for the camera angles better. anyways, i will upload it on here asap.

It's in no particular order as they were key scenes i drew to see if it would work- let me know if it works still.
Basic storyline of aniamtion: Pocahontas and willie are visiting the zoo. Pocahontas is dying to visit the apes and is annoyed when they get lost. Willie, however, seems ot be in world of his own trying to find creppy crawlies to hunt down and kill. Pocahontas is aware her brother is running around but too keen and focussed on finding the gorillas. By the time she locates it on her map, willie is no-where to be seen. CUT. Scene of Willie being caught by creppy crawlies as a consequence of torruring bugs.

When written down, it makes no sense, but i think it still appeals to our sense of humour so i like it :)

final pocahontas 23/01/08




This is the final(ish) model of pocahontas. I know shes naked- but i think it may be really cool if they were coloured purple n blue- bit more like purple and brown sort of stuff and also morph. Tell me what u think of the pics I put on blog later to see what u think... modelling clothes won't be too hard if not- but clothes look so crap when you don't animate them too.. and it will make weighting bit trickier too... have think over it as i know u have started modelling character. concentrate on the head for bit if you are thinking about it and then we come back to the body.

Character template: Willie Billiams 23/01/08



Character development and initial modelling 23/01/08





























Tuesday 22 January 2008

pocahontas design 22/01/08



Ah done! here are a few images i drew to get a feel for Pocahontas. Its cause i saw that image of yours kanika and thought it worked really well.
had a little go of drawing expressions... and discovered that character design is not my strongest asset lol






















Tuesday 15 January 2008

Basic schedule plan 15/01/08

Hey JEFFY!!! erm ok I have done a basic schedule however I think we will have to tweak it a bit, here's what I have anyway

Week 1: Research and initial ideas
Week 2: Research and initial ideas
Week 3: Design development and finalisation (at the beginning of the week) and modelling towards the middle and the end of the week
Week 4: FORMATIVE, Modelling
Week 5: Modelling and rigging
Week 6: Rigging and weighting
Week 7: Weighting and animation
Week 8: Animation and rendering
Week 9: premiere and after effects

Now personally I think if we do go with this schedule we will might have a few problems!!! if there is anyway you think we can make it better because I feel this schedule doesn't really leave much room for error!

Few Sketches 15/01/08







Here are a few quick sketches to get a feel for it. I like the ones you've put on so far Kanika!
I'm thinking maybe we can go really simple like 'purple and Brown'?
I try and Draw some simple faces etc... I went straight for the gorilla to see how we cold do that but tbh its harder than i thought.
I think maybe we could a couple of sketches? Because it sounds like you're beginning to enjoy the creepy crawly one? lol
Perhaps we could just animate them on their own doing what they would usually do if no-one was around or what ever? up to you.